I still haven't checked that one out, thanks for mentioning it! I will definitely give Space Haven another shot, at least to do a proper due diligence. I guess that was what disappointed me, expanding the ship seemed to take forever. Space Haven has its limits though - the ships and fleets and crew sizes are relatively small, the focus is less on building large sprawling colony ships than surviving the main campaign. I know it is only published by Chucklefish, but I am wary of anything Chucklefish-related after the way they mishandled Starbound's potential (that's a game concept that somebody needs to take another crack at) - but we will see I guess, Starmancer could turn out fine but I am keeping expectations in check on that one. The graphical perspective is also just better suited for modding and a more flexible development process.Īs for Starmancer, the descriptions and roadmap are a bit on the vague side and it is hard to tell what the game is even going for yet. The massive colony ships depicted for Stardeus so far look to lend themselves to a different kind of focus and much more freedom of experience than Space Haven, as does the promised focus on mods. It's great at what it does, but the trade-off is limited freedom and creativity in ship building, because every play through you are more or less focused on the same priorities for the same main gameplay loop, and therefore the same kind of ship designs. There is an FLT-like pressure which forces you to keep moving as opposed to building larger colonies and focusing on other activities, and the game really isn't designed around modding the way something like Rimworld or After the Collapse is. Anyone who likes colony builders and FTL-likes should play it for sure. It does a great job of balancing a shipbuilder with an FTL-like. Space Haven is really fantastic - top tier for the genre (if there is a genre for space colony FTL-likes) and there are a lot of interesting things it does very well. Now when I have much more experience with game development in particular, I am sure Stardeus will turn out even better! It already happened with my last game, Bloody Rally Show - it started out as a simple drifting game with procedurally generated race tracks, but thanks to community input, the end result is nothing like I ever imagined, and it turned out pretty well. In any case, Stardeus will be a result of iterative development, where community input will guide the future of the game. Backstory for each human will definitely be generated. I would say RimWorld, Prison Architect and FTL are the biggest sources of inspiration at this moment.Ĭolonizing planets and DF-like history generation are certainly on the table. The backstory plot about running away from Earth in an ark and you being the ship AI is indeed similar, but the execution of the idea will be completely different.Īs of Space Haven, I tried it, but just for an hour or so - somehow it didn't draw me in like RimWorld did. I discovered Starmancer couple of days ago, after GamingOnLinux mentioned it as similar to Stardeus.
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